Ignus

A Noble Glaive who Bears a Halo of Fire

Description:

Tier: 2
Effort: 2
XP: 3

Might: 12/18 Edge 2 Has -5 penalty from injury.
Speed: 10/12 Edge 2 -1 penalty from armor
Intellect: 12/12

Recovery rolls: 1d6 +4
Armor: 3

Skills:

  • Jumping
    *Heavy Blades
  • Etiquette
  • Nobility

Special Abilities

  • Respect -
  • Chop +3 Damage, -1 to hit roll.
  • Fleet of Foot -
  • Shroud of Flame -
  • Hurl Flame -
  • Opportunist -
  • Contact -

Cyphers: Limit 2

Possessions:

  • 203 Shins
  • Armor +2 (Brigadine) Medium
  • Armor +3 (Custom Noble Red) Medium Special
  • Fire Ax: 1/2 damage taken as fire. (Great Ax)
  • Wood Cutters Ax (Battle Ax)
  • 5 Days Rations
  • 3 spikes and hammer
  • 50ft of rope
  • explorers backpack
  • 3 torches
  • Chalk
    *

Artifacts:

  • Sonic Boot enhancements: allows to move from long to immediate distance. 1d10 to fail
  • Time shifting Mace. -1 difficulty to hit. 1dx to fail.

Oddities:

  • Disk that reveals image who ever looks into its Father
  • Brush the produces Soap
  • Fire Resistant Spray
  • Remote Control Dragonfly
  • Forever spinning ring
Bio:

Ignus was born as Barry Emol, son of Roderic and Helen Emol, sole heir to the Emol family fortune. His family owned and operated a massive logging company out of Bodrov that provided an entire 30% of the nation’s lumber exports. As a result, the Emol family was able to buy prestige and privileges on par with any nobleman in Bodrov, and some say, even the Queen of Navarene herself. It is, however, no secret how the Emols came to such a position of power: the wanton abuse of the indigenous Arakkoa, and the operation of the Dark Smoker, an ancient, mobile logging machine known for the greasy muck it belches into the air, and capable of deforestation at a rate hundreds of times that of other tools.

The young Barry Emol was well versed in the day to day operations of his family’s business, and frequently spent time out in the forests around Bodrov, providing guidance and sometimes even assistance to the local Arakkoa in order to fullfill their ever increasing lumber quota. In addition, the Arakkoa’s captivity in poor conditions and growing workload disturbed Barry greatly, and though he spoke with his father about improving the lives of their workers, he seemed to be the only one who thought of the Arakkoa as more than just simple beasts.

After many months of almost constant exposure to the destitution his family’s workers, Barry gathered the two hundred Arakkoa that he had spent time with in the forests and marched on Bodrov, intent on making his father listen. When his father refused to see reason, he renounced his family name and took his people several days west to the village of Edgefield.

While Edgefield was not a large vilage, Barry believed that they would have the resources necessary to take in his band of refugees. He spoke with the Mayor of Edgefield, a rough, well-traveled man who had clearly known combat, about the possibility of settling down in Edgefield and living as equals with the local people. Unfortunately, the Mayor was more interested in collecting the sizable bounty on Barry’s head that had been set up by his own father, than he was in helping the Arakkoa find a new home. Barry was knocked unconcious and tied up by the Mayor’s people, with the hopes that his father would pay handsomely for his return.

When Barry awoke, his ears were assaulted by the sound of fierce shrieking and men begging for mercy. His nostrils filled with the smell of blood and smoke, and an intense heat ate at his skin. It was clear to him that the village was being pillaged, and that he had been left in the middle of a blazing inferno caused by the burning of the Mayor’s house. It seemed like the Arakkoa that he brought with him had grown restless and simply slaughtered the villagers while he was negotiating, but before he could understand why, one of the building’s load-bearing posts collapsed, bringing the roof down on Barry’s head and burying him in burning rubble.

The next time he opened his eyes, Barry found himself covered in bandages, lying in an unknown bed. His skin was badly burnt by the rubble, but it appeared that he had been saved by the creature at his side, a single Arakkoa who had rescued him from the fire and shielded him from the other Arakkoa. The next three weeks of recovery were slow and painful, but during this time, he made a friend of his rescuer and learned to effectively communicate with him.

The entire experience had left Barry a changed man, both mentally and physically. No longer a boy living in the shadow of his family’s name, he realized that this was his chance to set off and make his own place in the world. With the understanding that his family had betrayed him, he threw off his own name, and replaced it with one reminiscent of his trial by fire: Ignus.

Ignus

Jonathan's Numenera Game jonathanzhang72 magusluna